It has a chance to shatter enemy shields, it’s a great escape skill, it lets you lunge through enemies, and it heals you a % of your max health per enemy you hit - max 3 enemies at rank 1. Not a tank skill, but if you’re handling incoming damage well this should help your DPS, as Berserkers land critical strikes constantly. Red Wolf: Every time you land a critical strike, two neighboring enemies may be hit by a wolf spirit. I probably won’t use it but it’s there if you feel you are surviving well. Rage Retaliation: If you want to up your tank's DPS a bit, this gives you a passive chance to have a wolf spirit hit foes every time you take a hit. I’d invest some points into this, but it might not even be necessary to have this anymore late game. You’ll see in the stats that you will be stacking critical strike and dexterity, and you have so many skills that increase your charge rate, that you can probably maintain max charge without this. The effect your charge bar gives you at max charge is a 100% critical strike chance and increases attack and movement speed. Not only does each of your hits reduce enemy armor, but you gain armor per hit as well! Increasing your damage while protecting yourself? Yes please! (15 Skill Points)įrenzy Mastery: Increases duration of frenzy. This will help you land more critical strikes in less time and dodge powerful enemy spells. Rampage: Every time you kill an enemy with a melee weapon, you have a chance to get a 5 second boost in movement speed, cast speed and attack speed. The Tankzerker is built around life steal. With 1 skill point it returns 5% of your MAX health every time you land a critical strike, so max this to 15. Blood Hunger: This is the real core of this build.
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